Concept Art Sketchbook

October 30th, 2011

I recently started a new sketchbook on conceptart.org, which you’re welcome to check out here if you’re so inclined. There’s some game relevant things there, but nothing particularly awe-inspiring. My 2D skills have a ways to go yet, and the game concepting I’ve mainly done hasn’t exactly challenged me too much (at least as far as rendering technique is concerned). I’d like to get some more 2D art into my games, but bitmap works are pretty much limited to static subject matter and I’ve never really been an environment guy. Scrap Metal Heroes is still the only game where I’ve gone with drawn characters, and in all honesty they weren’t quite up to par. I’m still nowhere near to making anything as clean or consistent as my 3D renders. Of course that’s the main reason I enrolled in this UBC arts program, so there may be hope yet. I do feel like my old, worn in habits are being challenged, which can only be a good thing. Whether or not I’ll actually manage to learn something out of it remains to be seen.

– Peace and great art

 

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