Archive for August, 2015

Steady Progress

Saturday, August 8th, 2015

It’s been a pretty hectic week. The first few days were a mad scramble of paper prototyping, first building it and then getting some eyes on it. On Tuesday we took it to a board game developers meeting where we got some classic board game guys to take a gander. None of them really understood video games, so a lot was definitely lost on them. One in particular had some really scathing critique to offer, much of which seemed silly. But we did get some good feedback as well. The next day I came up with some pretty solid solutions, and at this point we’re both rather happy with the prototype. The basic mechanics are pretty much locked in now as far as I’m concerned. Within a few weeks we’ll be revealing just how they work.

We also got ourselves a sound guy to make some trailer music! Likely won’t need his services for at least another month, but it’s good to have him on call. He seems really enthusiastic about making sound for us too. The art seems to be hooking people, which is definitely a good sign.

Mostly I’ve just been working on code since then, but I did have a chance to make a new banner. You can see it on our twitter page:

– Peace and Restful Slumbers



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At Full Speed

Sunday, August 2nd, 2015

A lot happened last week and there’s more in store this week. Went to Full Indie and passed around a few art cards. Really want to have a playable version next time; it’s actually a bit tricky to describe the gameplay with no visual aids other than one screenshot on an iPhone.

Everyone who’s seen the concept so far seems to like it, and we’re getting interest from some professionals who might possibly be willing to do a bit of work in exchange for royalties. I’d definitely prefer to be doing this whole business thing with some actual money on hand.

Well, back to work I go; there seems to about 1500 things to do all the time.

Here’s the newest member of the Scourge, the fearsome Warlord:

– Peace and bold hopes


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The Scourge is Upon Us

Saturday, August 1st, 2015

– Death to the Scourge!


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