Archive for June, 2015
Friday, June 26th, 2015
It’s been a while since I’ve posted anything, and a whole lot has happened in the interim. First of all, I quit my job at East Side Games last month to focus all my time on indie development. Soon after that I decided to shelve the ambitious gladiator game I had underway and first get my toes wet in the waters of Unity with something smaller. So I decided to start creating quick one month projects and give the FGL route another shot, but this time with a superior engine, speedy development, and a mobile focus. I’ve come a long way since then on my first small title, a QWOP-inspired robot stomping game. Then, just a few weeks ago, I teamed up with a good friend of mine to launch a new title, heavily inspired by my gladiator project. We’re aiming to have a kickstarter campaign up by the end of September. The game is called Iron Tides, a tactical RPG full of vikings and assorted mayhem. It’s all still in its early stages, but we do already have a website up: irontides.com.
Here’s an early shot of a character I’m working on:
– Peace and Good Tides
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